There is a trend I have noticed over the last years or months in AAA-titles. I see less and less mission- or levelbased games with AAA-Budget, but mostly Open-World titles that advertise their openness and vast living world. Probably the most intriguing issue of that kind though happened recently, as Electronics Arts (EA) shut down Visceral Games, and thus shutting down a Star Wars Game that had been a development.
I was asked by a friend what my expectations were on Bayonetta 2, as I haven’t played it yet, on curiouscat.me. My answer was too long.. and so I thought I would put my thoughts on this blog.
Keep in mind that this is not really a blogarticle, but more of me answering very lengthy to a short question…
Also, I HAVE NOT PLAYED THE GAME “BAYONETTA 2”, so please don’t think this an analysis or review!
“Anime Souls”. This sums up pretty much everyone’s thought when a trailer for the game “Code Vein” appeared at E3 2017. Basically Dark Souls with an anime artstyle. However, I wondered if the trailers might reveal something that makes the game stand out, so I decided to dissect a gameplay demo and analyze a bit, how the combat in Code Vein works.
Nier: Automata, developed by Platinum Games, published by Square Enix, directed by Yoko Taro. This is a tale of a me going into this game with very wrong expectations and who paid the prize of believing all those big magazine Reviews.
“No Action Game Fan should miss this masterpiece”.. translated quote from IGN Germany. When all those reviews came up, I was hyped to get Nier: Automata, saw so much potential in the game, in the combat, in the gameplay and combining that gameplay with narrative.
However, it ended up being a clash of two forces who each had their own gameplay philosphy that went into two different directions, Taro and Platinum. In this article I will explain all the gripes and grips I had with Nier Automata, including positive and negative aspects.
God Hand is a game I talk about on twitter quite a lot and has quickly become one of my absolute favourite games. However, the reception of God Hands Release in 2006 is rather mixed, most notably the 3/10 score from IGN. Some people like TheGamingBrit on Youtube however, call it a legendary title. How does it come that the opinions about this game are so split apart?
“What the hell is this!?” you might ask. Yep, no gaming, no anime, it’s about something I did last Sunday, where I went to a public bath, full of slides and it was really damn fun. So I thought, I would share my thoughts and why I think that Galaxy Erding is one of the best things ever.
Wohoo! Sakuga! It’s been a while since I did a dedicated post to the art of animation and since I’ve been back into anime anyway, I decided to write about the way animation perceives the sense of “Acceleration” and “Deacceleration”.