Sengoku Rance Doesn’t Appreciate Learning Progress

Sengoku Rance, A Turn-Based Grand Strategy Game. People come for the Hentai, but stay for everything else. At least that is my experience when going through the game. However, the game manages to utterly frustrate me during a lot of moments, up to a point where my frustration started to outweight my enjoyment of the game. After  a long time of thinking about it, I decided to write down my thoughts about why this is the case:

I believe, Sengoku Rance doesn’t appreciate the player’s learning progress. Continue reading


The 3 Pillars of Combat – A Concept

When you want to create a game, what do you start with? The Story? The Characters? A Vacuum Cleaner (like Nintendo did it)? (A) certain core mechanic(s)? If you’re a creator like this the possibilities are seemingly endless if you have enough motivation, skill and eventually money. I am currently here thinking how a game from myself would look like, as I want to go into the direction of being a Game Designer. I now proudly present a concept of a formula for Beat’em’Ups which I call “The 3 Pillars of Combat”.

Continue reading

The Roads To Wrestle Kingdom 12 – Preview

If anyone follows my twitter for more than… 2 minutes, should know that I am pretty interested in Wrestling, New Japan Pro Wrestling to be exact. This interest goes so far that more than often I used the hashtag #NJPW on twitter on a completely wrong context…

Out of this reason I decided to make a little article about the upcoming Wrestle Kingdom 12 event, the biggest annual NJPW Event, which brings a lot of stories with it that have been built up over the year 2017 and beyond!

Continue reading

Some Payday 2 Impressions


About one week ago, I spotted a game, two to be exact, in my library. Payday 1 and 2,¬† I heard good things about both games, but only with the warning that you should always play this game with at least one friend, otherwise the experience won’t be that great.

So I decided to check the game out with a friend of mine so and sum up my experience over the last days with the game. Keep in mind, this neither a review or an analysis, just an impression.

Continue reading

Linear Design isn’t necessarily a bad thing

There is a trend I have noticed over the last years or months in AAA-titles. I see less and less mission- or levelbased games with AAA-Budget, but mostly Open-World titles that advertise their openness and vast living world. Probably the most intriguing issue of that kind though happened recently, as Electronics Arts (EA) shut down Visceral Games, and thus shutting down a Star Wars Game that had been a development.

Continue reading

So someone asked me about Bayonetta 2…

I was asked by a friend what my expectations were on Bayonetta 2, as I haven’t played it yet, on My answer was too long.. and so I thought I would put my thoughts on this blog.

Keep in mind that this is not really a blogarticle, but more of me answering very lengthy to a short question…

Also, I HAVE NOT PLAYED THE GAME “BAYONETTA 2”, so please don’t think this an analysis or review!

Continue reading