When you want to create a game, what do you start with? The Story? The Characters? A Vacuum Cleaner (like Nintendo did it)? (A) certain core mechanic(s)? If you’re a creator like this the possibilities are seemingly endless if you have enough motivation, skill and eventually money. I am currently here thinking how a game from myself would look like, as I want to go into the direction of being a Game Designer. I now proudly present a concept of a formula for Beat’em’Ups which I call “The 3 Pillars of Combat”.
If anyone follows my twitter for more than… 2 minutes, should know that I am pretty interested in Wrestling, New Japan Pro Wrestling to be exact. This interest goes so far that more than often I used the hashtag #NJPW on twitter on a completely wrong context…
Out of this reason I decided to make a little article about the upcoming Wrestle Kingdom 12 event, the biggest annual NJPW Event, which brings a lot of stories with it that have been built up over the year 2017 and beyond!
About one week ago, I spotted a game, two to be exact, in my library. Payday 1 and 2, I heard good things about both games, but only with the warning that you should always play this game with at least one friend, otherwise the experience won’t be that great.
So I decided to check the game out with a friend of mine so and sum up my experience over the last days with the game. Keep in mind, this neither a review or an analysis, just an impression.
There is a trend I have noticed over the last years or months in AAA-titles. I see less and less mission- or levelbased games with AAA-Budget, but mostly Open-World titles that advertise their openness and vast living world. Probably the most intriguing issue of that kind though happened recently, as Electronics Arts (EA) shut down Visceral Games, and thus shutting down a Star Wars Game that had been a development.
I was asked by a friend what my expectations were on Bayonetta 2, as I haven’t played it yet, on curiouscat.me. My answer was too long.. and so I thought I would put my thoughts on this blog.
Keep in mind that this is not really a blogarticle, but more of me answering very lengthy to a short question…
Also, I HAVE NOT PLAYED THE GAME “BAYONETTA 2”, so please don’t think this an analysis or review!
“Anime Souls”. This sums up pretty much everyone’s thought when a trailer for the game “Code Vein” appeared at E3 2017. Basically Dark Souls with an anime artstyle. However, I wondered if the trailers might reveal something that makes the game stand out, so I decided to dissect a gameplay demo and analyze a bit, how the combat in Code Vein works.
Nier: Automata, developed by Platinum Games, published by Square Enix, directed by Yoko Taro. This is a tale of a me going into this game with very wrong expectations and who paid the prize of believing all those big magazine Reviews.
“No Action Game Fan should miss this masterpiece”.. translated quote from IGN Germany. When all those reviews came up, I was hyped to get Nier: Automata, saw so much potential in the game, in the combat, in the gameplay and combining that gameplay with narrative.
However, it ended up being a clash of two forces who each had their own gameplay philosphy that went into two different directions, Taro and Platinum. In this article I will explain all the gripes and grips I had with Nier Automata, including positive and negative aspects.