Devil May Cry 5 – E3 Gameplay Analysis!

At the E3 Xbox Conference, a surprise announcement catched my eye, and there has never been a rollercoaster ride with such a happy ending for me quite like this.

Devil May Cry 5 is here, and I am right here to break down a bit on my Gameplay Impressions of what we have seen!

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Dante and Vergil – The Rivalry That Would Define Rivalries

 

Devil May Cry is a franchise that has invented and defined the spectacle Fighter/Hack’n’Slash/Technical Fighter, whatever you may call it. DMC1 was at the time of its release a very inventive and experimental but also fun game. The second game, DMC2, was absolutely terrible. Just go look it up on Youtube, I don’t feel like talking about it here… However, DMC3 would bounce back from this disaster and present what would be a genre defining game, that has influences even today. One of the most influential aspects, was the rivalry between the two characters Dante and Vergil, the Sons of Sparda.

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Sengoku Rance Doesn’t Appreciate Learning Progress

Sengoku Rance, A Turn-Based Grand Strategy Game. People come for the Hentai, but stay for everything else. At least that is my experience when going through the game. However, the game manages to utterly frustrate me during a lot of moments, up to a point where my frustration started to outweight my enjoyment of the game. After  a long time of thinking about it, I decided to write down my thoughts about why this is the case:

I believe, Sengoku Rance doesn’t appreciate the player’s learning progress. Continue reading

Some Payday 2 Impressions

 

About one week ago, I spotted a game, two to be exact, in my library. Payday 1 and 2,¬† I heard good things about both games, but only with the warning that you should always play this game with at least one friend, otherwise the experience won’t be that great.

So I decided to check the game out with a friend of mine so and sum up my experience over the last days with the game. Keep in mind, this neither a review or an analysis, just an impression.

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Linear Design isn’t necessarily a bad thing

There is a trend I have noticed over the last years or months in AAA-titles. I see less and less mission- or levelbased games with AAA-Budget, but mostly Open-World titles that advertise their openness and vast living world. Probably the most intriguing issue of that kind though happened recently, as Electronics Arts (EA) shut down Visceral Games, and thus shutting down a Star Wars Game that had been a development.

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So someone asked me about Bayonetta 2…

I was asked by a friend what my expectations were on Bayonetta 2, as I haven’t played it yet, on curiouscat.me. My answer was too long.. and so I thought I would put my thoughts on this blog.

Keep in mind that this is not really a blogarticle, but more of me answering very lengthy to a short question…

Also, I HAVE NOT PLAYED THE GAME “BAYONETTA 2”, so please don’t think this an analysis or review!

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