Devil May Cry 5 – E3 Gameplay Analysis!

At the E3 Xbox Conference, a surprise announcement catched my eye, and there has never been a rollercoaster ride with such a happy ending for me quite like this.

Devil May Cry 5 is here, and I am right here to break down a bit on my Gameplay Impressions of what we have seen!

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Dante and Vergil – The Rivalry That Would Define Rivalries


Devil May Cry is a franchise that has invented and defined the spectacle Fighter/Hack’n’Slash/Technical Fighter, whatever you may call it. DMC1 was at the time of its release a very inventive and experimental but also fun game. The second game, DMC2, was absolutely terrible. Just go look it up on Youtube, I don’t feel like talking about it here… However, DMC3 would bounce back from this disaster and present what would be a genre defining game, that has influences even today. One of the most influential aspects, was the rivalry between the two characters Dante and Vergil, the Sons of Sparda.

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Devil May Cry 4: Gods Must Die – A Protocol of Pain

Devil May Cry 4 is a very difficult game on its highest difficulty setting “Dante Must Die”. DmC: Devil May Cry, the “reboot” from 2013 also had “Dante Must Die”… compared to DMC4 it was rather easy. So the developers decided to bring out the “Definitive Edition” of DmC: Devil May Cry which comes with a new difficulty setting called “Gods Must Die” in which the enemies are stronger than in Dante Must Die and it removes the ability to use items as well as every possibility to heal yourself. Some modders probably looked at this and thought: “DMC4 needs God Must Die as well”. Continue reading